This is a blog fuelled by hate. I hate writing and I hate winter.
I hate writing, but there is this constant flow of ideas into my brain and I like to share them, so I have to write them down. This is a long and arduous process, which is the reason I’m not its greatest fan, and the results are usually just a pale shadow of the ideas in my head, but I do it anyway.
Snippets of what I write end up here.
I also hate winter. It’s dark all the time, the cold saps every ounce of joy from the body, you can’t ride a motorcycle for longer than 20 minutes and I generally spend most of these dark months depressed.
This is why I always thought Christmas to be a holiday better spent abroad, somewhere where there’s sun. And warmth and laughter and general happiness.
In the winter of 2012/2013 I am finally implementing that dream, and due to popular demand from my friends I have decided to put down my impressions of South-East Asia down in writing. My travel ramblings will be placed here under the #ihatewinter tag.
PS. I am writing his note on an e-ink tablet on the beach of Phi Phi Island in Thailand. ­čÖé

2 thoughts on “About

  1. Cze┼Ť─ç. Przeczyta┼éem Tw├│j artyku┼é w czasopi┼Ťmie “Spotkania Losowe”. Zainteresowa┼éo mnie to podej┼Ťcie do mechaniki walki. Chc─Ö si─Ö zaznajomi─ç z grami, kt├│re wymieni┼ée┼Ť jako realistyczne pod wzgl─Ödem obra┼╝e┼ä. S─ů one ostatnimi (najnowszymi) edycjami tych gier? Poza Blue Planet oczywi┼Ťcie, gdzie zaznaczy┼ée┼Ť, ┼╝e chodzi o 1 edycj─Ö (a szkoda, bo nie uda┼éo mi si─Ö jej nigdzie w wersji free znale┼║─ç).

    • Tak, najnowsze s─ů OK (chocia┼╝ w przypadku HarnMastera Classic te┼╝ si─Ö sprawdza). R├│wnie┼╝ z tego co pami─Ötam w Twilight 2000 i jego najnowszej wersji, Twilight 2013 jest ca┼ékiem OK (chocia┼╝ podstawowa mechanika test├│w TW2013 pozostawia co nieco do ┼╝yczenia).

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